Detaches the given limb from whatever entity (camera / limb / limb) it was previously attached to.
You have to do this if deleting the entity that the limb was attached to; an entity will not be properly deleted until all attachments to it have been removed.
If the limb in question isn't attached ("glued") to any other entity, this function will do nothing.
Syntax
DX11 UNGLUE LIMB limb
Parameters
limb
Dword The limb to detach from whatever it was previously attached ("glued") to.